Bye Wanxiety

Video Game Developer Career

Working in the video game industry is perfect for those who want to make their dreams come to life as you partake in creating a unique experience to share with the world. There are generally 3 different disciplines that are involved in making a game: programmers, artists, and sound design. Within these there are plenty of different directions to go so as you learn hone in on what you desire.

Video Game Software Engineer

As a programmer whichever language you learn is dependent on which game engine you choose. A game engine is the framework used to create a game where all the components come together. Here is a general overview of each engine:

Overall the options depend on what direction you want to take your career in which type of company or project you’d want to do. As a programmer your responsibility is to dictate the logic of the whole game and utilize what was given by the art side and bind everything together. As you progress be sure to have a portfolio on platforms like Github that you can show off to demonstrate what you’ve learned on platforms like Github.

Video Game Artist

As a Video Game Artist you have a lot of different areas to express your creativity, from character design, to environments and more. Each stage builds up into more from concept to modeling/animating to rendering/lighting/VFX. Here are the key aspects of each stage in the pipeline of 3D art. As an artist it is crucial to have a portfolio of your work on platforms such as Artstation.

Illustrator/Concept Artist

Hand Drawn assets as a proof of concept. This stage is very important as the 3D modellers need a sufficient amount of information to model the concept. A good illustrator needs the following skills:

Illustration software options:

Also consider purchasing a drawing tablet (i.e. Wacom, iPad, etc.) for drawing.

3D Modelling

As a 3D Modeller the goal is to take what is done in the illustration phase and create a 3D asset to be placed in the engine environment.

Software options for this stage:

VFX / Lighting / Textures

Once a model is created this stage is to add detail and life to the model or the environment. There are standalone tools for this as well as support for these features in engine for popular game engines.

Standalone software options:

Animation

At this stage if the model needs to be animated the model will be “rigged” and set up to be animated. The animaiton process can be done in most popular game engines or with standalone software.

Animation Software:

Sound Design

For sound design you can use any audio editing software whether it is to make sound effects, music or voice acting.

Audio Software:

Resources

Below are some courses to help start on this journey:

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